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[CS1.6] Plugin Metahook : CS2 HUD build5

 

Intro:
CS2 HUD for Counter-Strike 1.6 is a MetaHook plugin that completely transforms the visual experience of Counter-Strike 1.6. This project represents a complete reimplementation of the HUD, developed with modern technologies such as OpenGL and shaders. It fully supports any screen resolution, from classic 4:3 to ultrawide 21:9 monitors.

Features:
- CS2-Style HUD: Faithful recreation of Counter-Strike 2's interface with vector elements and smooth animations.
- Dynamic Color System: 7 predefined color schemes + rainbow mode with adjustable speed.
- Fluid Animations: Smooth transitions on all HUD elements with advanced interpolation.
- Visual Effects: Grayscale during freezetime, bodycam with fisheye distortion, scoreboard blur.
- Dual Mode: Circular radar (CS2 style) or square (classic style).
- Modern Chat Box: Clean design.
- Tabscore is responsive, now adapting to accept all 32 listed players.
- C4 Timer: Precise bomb countdown with visual alerts.
- Win/Loss Messages: Animated victory/defeat messages with team colors.
- Headname Tags: Names above teammates with team icons and distance scaling.
- Automatic Detection: Intelligent adaptation to resolution and aspect ratio.
- New MGUI interface system using JSON scripts.
- Customizable Viewmodel System.
- Support for the latest Steam build 10210 (requires the MetahookSV launcher)

Requirements:
- Builds : 3266,4554,6153,8684, 10210(MetahookSV)
- Resolución mínima: 1024x768 & 1280x720
- OpenGL 2.1 o superior
- 512 MB RAM

Installation:
-Extract files to your Counter-Strike 1.6 folder.
-Launch the game through the MetaHook launcher.
-Configure CVars according to your preferences in the console.

Important Notes
-Client-Side Only: This plugin works exclusively client-side and requires no server modifications
-Non-Steam Version: Although it works on Steam versions, non-Steam versions are recommended to avoid conflicts.
-Compatibility: Compatible with most server mods and plugins
-Performance: Designed not to affect competitive performance.
-It is not compatible with MetahookSV plugins, it only works individually in build 10210 for now.

cVARS:
● hud_draw = 1 (0/1) - Show/hide the entire HUD (engine)
● hud_color = 1 (0-6) - HUD color scheme (0=white, 1=orange, 2=yellow, 3=green, 4=blue, 5=purple, 6=red)
● hud_rainbow = 0 (0/1) - Enable rainbow effect on HUD
● hud_rainbow_speed = 5.0 (0.1-20.0) - Rainbow effect rotation speed
● hud_c4timer = 1 (0/1) - Display C4 bomb timer
● hud_headname = 1 (0/1) - Display names above teammates' heads
● hud_radar = 1 (0/1/2) - Radar type (0=disabled, 1=circular, 2=square)
● hud_radar_rotate = 1 (0/1) - Rotate radar according to view direction
● hud_radar_size = 180 (100-300) - Radar size in pixels
● hud_tabscore = 1 (0/1) - Show scoreboard when pressing TAB
● hud_tabscoreblur = 0 (0/1) - Apply blur effect to scoreboard background
● hud_messagehints = 1 (0/1) - Display help messages and notifications
● hud_winmessage = 1 (0/1) - Show victory/defeat message at round end
● hud_grayscale = 0 (0/1) - Enable grayscale effect during freezetime
● hud_chatbox = 1 (0/1) - Display chat box on screen
● hud_bodycam = 0 (0/1) - Enable bodycam effect
● hud_bodycam_intensity = 0.5 (0.0-1.0) - Bodycam effect intensity
● hud_bodycam_noise = 0.2 (0.0-1.0) - Noise/grain amount in bodycam effect
● hud_bodycam_fisheye = 1 (0/1) - Enable fisheye distortion in bodycam
● hud_saytext_time = 5 (1-30) - Chat message duration on screen (seconds)

● cl_crosshair_type = 1 (0-5) - Custom crosshair type
● cl_dynamiccrosshair = 0 (0/1) - Dynamic crosshair (expands when shooting)
● cl_crosshair_color = 0 (0-255) - Crosshair color (palette)
● cl_crosshair_size = auto (small/medium/large) - Crosshair size
● cl_crosshair_translucent = 1 (0/1) - Translucent crosshair

● cl_bob = 0.01 (0.0-0.1) - Camera movement intensity when walking
● cl_bobcycle = 0.8 (0.1-2.0) - Bob cycle speed
● cl_bobup = 0.5 (0.0-1.0) - Vertical movement proportion in bob
● cl_bobtilt = 0 (0/1) - Camera tilt when walking
● cl_bobcam = 0 (0/1) - Camera bob (head movement)

● vm_rollangle = 0.0 (-10.0 to 10.0) - Weapon roll angle
● vm_lag = 1 (0/1) - Enable viewmodel lag/inertia
● vm_lag_amount = 1.0 (0.0-5.0) - Viewmodel lag amount
● vm_lag_speed = 9.0 (1.0-20.0) - Lag recovery speed
● vm_jump = 1 (0/1) - Weapon animation when jumping
● vm_crouch = 1 (0/1) - Weapon animation when crouching
● vm_retract = 1 (0/1) - Weapon retraction when running
● vm_lowerbob = 2 (0-4) - Weapon vertical movement intensity
● vm_offset_x = 0.0 (-10.0 to 10.0) - Horizontal weapon offset (right/left)
● vm_offset_y = 0.0 (-10.0 to 10.0) - Forward weapon offset (forward/backward)
● vm_offset_z = 0.0 (-10.0 to 10.0) - Vertical weapon offset (up/down)
● vm_widescreen = 1 (0/1) - FOV adjustment for widescreen displays

Images:

Videos:

Last:
Developed by gMCX
Based on the MetaHook system
Inspired by Counter-Strike 2
Last Update: October 2025

If you're interested in purchasing it, please contact us through the following channels to inquire about pricing. (Please don't spam)

-Email: georgemcx@outlook.com
-Discord: gmcx
-Payment method: PayPal & Airtm

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